

He held secrets he didn’t even share with the player, but wore his heart on his sleeve. Marcus was a scarred and deeply insular individual.


Moreover, as the son of Marcus Fenix, JD simply doesn’t stack up to the character made famous by John DiMaggio (Futurama, Adventure Time). It’s like the game was holding back from taking itself too seriously, but got the balance wrong in how to properly execute lightening the heavy mood. JD and co, however, are more like a handful of college students on break - there’s nothing memorable about any of them, and the banter between all three of them - especially when there’s some seriously heavy shit going on that should require higher levels of urgency, is laughable and borders on silly. Unfortunately it’s in the characters area the game falls way too short of what it could have been, because The Coalition do a sweet job of expanding the Gears of War universe here with rich visual history and great set-pieces. What’s different is the ragtag group of people at the fore of this installment, which sees son of Marcus Fenix - JD Fenix, at the helm. It’s only when the Locust return that the game regains that spark from the first Gears outing, and the gameplay loop of progress, emergence hole so fight, back to progressing, rears its oft satisfying head throughout most of your journey.

As far as series knowledge goes, it’s okay to start here because the game does a pretty reasonable job of letting you know what came before, but it’s slightly disjointed from the outset purely because it throws you into a ‘tiff’ with the COG and makes you fight hordes of robots, pretty much for no real reason.
